At the Romeo Peaches, we believe reps don’t always need whistles—they need creativity, competition, and a little candy. The Peaches Pickoff Game is a fun, high-energy drill that reinforces base running instincts, catcher decision-making, and infielder communication, all in one.
🎯 Drill Goals
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Train catchers on throws to every base
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Teach runners to lead off aggressively and slide effectively
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Give infielders realistic tagging reps
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Build game IQ around delayed steals and passed balls
🥎 Set Up
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One player at each infield position (1B, 2B, SS, 3B)
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All other players line up at 1B wearing helmets (base runners)
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One pitcher and one catcher
Note: Only one runner on the basepaths at a time.
🔁 Runner Path
Each runner completes the following sequence:
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Start on 1B – take a lead. Pitcher delivers a pitch.
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Catcher attempts a pickoff to 1B → runner dives back.
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Next pitch – runner steals 2B, catcher throws to 2B.
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At 2B – take a big lead. On the pitch, steal 3B.
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At 3B – take a big lead. Pitcher and catcher simulate a wild pitch or passed ball.
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Catcher scrambles, pitcher covers → runner reads and scores.
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🍬 Sweeten the Deal
To encourage confident leads and fast instincts:
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Place a few small wrapped candies (Starburst, Jolly Ranchers, etc.) just past each base.
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If a runner can grab one during a lead and still get back safely, she keeps it!
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Speed is a weapon—but it’s only useful when it’s paired with control, communication, and urgency. The Peaches Sprinting Game brings all of that together in a fast-paced drill that’s perfect for conditioning days, hustle training, or end-of-practice team competitions.
🥎 Drill Focus
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Develops conditioning and quick recovery
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Reinforces strong, accurate throws under fatigue
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Teaches players to choose smart angles and make quick decisions
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Builds team spirit through positive peer cheering
📍 Set-Up
🧤 Players
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1 catcher with a bucket, positioned between 1B and 2B
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All other players line up between 3B and home, gloves on
🏐 Balls
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Place 3 balls along the 1B line (spaced out by a few feet)
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Place 3 balls along the 2B line (same spacing)
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Place 5 balls in a vertical line in center field (straight out from the catcher)
🔁 How It Works
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One player steps up as the runner.
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On “Go!”, they sprint to any ball, pick it up, and throw to the catcher at the bucket.
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If the throw is off target, another player resets that ball for a re-try later.
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The runner returns to start position at a full sprint, then heads to retrieve another ball.
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Continue until all balls are successfully thrown into the bucket.
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Optional: Time the runner to increase intensity and motivation.
📣 Team Role
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While one teammate runs, the rest of the team cheers her on.
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Encourage loud, positive energy!
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Players helping reset bad throws should do so quickly and supportively.
🔥 Why We Love It
This drill is pure hustle. It blends sprinting, throwing under fatigue, and decision-making, all while encouraging team energy and support. Players work hard—but they want to because their teammates are behind them, and they’re trying to beat the clock.
Run it at the start of practice for a jolt of energy—or at the end for a true finisher. Either way, it builds heart, hustle, and unity—the Peaches way.
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Every team has their go-to finisher. For the Peaches, it’s The Running Game—an all-out, high-energy relay that ends practice on a competitive (and usually hilarious) note.
It’s simple, loud, and guaranteed to get everyone moving and cheering. This game isn’t new—it’s been played for generations—but it’s a favorite for a reason: kids love it, and they’re sprinting without even realizing it’s conditioning.
🥎 How It Works
👥 Divide the Team
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Half the players line up at second base
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Half the players line up at home plate
🔁 Relay Rules
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On the coach’s “Go!”, one runner from each line sprints around the bases until she gets back to where she started.
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When she returns, she tags the next runner in her line.
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This continues until all runners have gone.
The team whose last runner returns first wins!
😅 Losing Team’s Job
To keep it fun and light-hearted, the losing team gets to pick up the bases or similar task. (Optional, of course—but they usually don’t mind.)
💡 Why We Love It
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Ends practice with high energy and smiles
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Builds conditioning without drills
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Teaches relay timing and tag-offs
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Gets everyone moving, cheering, and finishing strong
Whether you’re five or fifteen, this one hits every time.
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Few drills match the energy and game-sense built by a good old-fashioned game of Pickle. At the Peaches, we use this drill to give players real-time pressure reps on rundowns, throws, footwork, and base-running instincts. It’s simple to set up, can be run almost anywhere, and—most importantly—players love it.
🥎 Set-Up
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Two bases, placed 40–60 feet apart
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Three players: one runner, two fielders (one at each base)
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Use tennis balls or soft training balls for safety
🧃 How It Works
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The runner starts at one base with a 3–5 second lead after tagging up. The fielder with the ball begins on the opposite base.
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Once the runner takes off toward the next base and touches it, they can immediately start back toward the first base.
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The moment the runner turns back, the fielder behind them throws to the other fielder in an attempt to catch them in a rundown.
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If the ball is dropped or missed, the runner can continue running back and forth between bases.
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If the ball is caught, a true pickle begins—with defenders working to tag the runner out.
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Important: The runner must fully touch each base to get credit before reversing direction.
💡 Coaching Tips
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Keep it fast-paced—no standing around.
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Fielders should work on quick, clean tosses and knowing when to run at the runner vs. pass the ball.
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Runners should focus on footwork, reads, and how long they can survive in the pickle.
🎯 What It Teaches
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Live rundown technique
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Footwork and throw timing
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Base-running judgment and agility
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Game-speed pressure with laughter and fun
🏁 Make It Competitive
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Count how many full base touches a runner gets before being tagged
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Track personal or team bests
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Winner gets a small prize—or just some extra bragging rights
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Some games never go out of style—and Thunder is one of them. It’s fast, it’s fun, and it pushes players to hit hard, run smart, and think quick. Whether we’re using a tee or soft toss, this game brings the noise and the hustle.
It’s a perfect game for younger Peaches to learn the thrill of hitting and running, and for older players to refine judgment and speed.
🥎 Set-Up
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Divide players into two teams
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One team hits, the other has two fielders:
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One at 1B
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One at 3B
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Use a tee or soft toss
🔁 How It Works
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The batter hits the ball off the tee (or soft toss) as hard as she can.
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She runs the bases in order—touching as many bases as possible.
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Meanwhile, both fielders work together to locate and touch the ball.
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As soon as both fielders have touched the ball, the runner must freeze—her score is the number of bases touched before that moment.
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Once a runner is finished, the next batter steps in.
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After all batters on one team go, switch sides.
📊 Scoring
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Runners count the number of bases touched per turn (1B, 2B, 3B, home = 4 max).
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If the runner passes home and keeps going, the cycle continues—each full lap is 4 points.
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Fielders rotate in so everyone gets a turn as a hitter and fielder.
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Compare totals at the end to see which team scored the most bases.
💡 Coach’s Tips
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Encourage big swings with good form—no soft taps!
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Fielders should work on tracking, communication, and quick recovery.
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Let runners push their luck—it helps them learn spacing, speed, and base-touching awareness.
🎯 Why We Love It
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Fun and competitive, but easy to learn
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Works in small spaces or on rainy days
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Encourages aggressive hitting and smart running
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Gets everyone involved—no standing around
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Looking for a way to make routine grounders exciting? Welcome to Knock the Critter, one of the Peaches’ most loved defensive games. It turns every player into a competitor and every throw into a chance to take out the target.
This game builds clean fielding habits, quick transitions, and throwing accuracy—but the players are usually too busy laughing to notice they’re working.
🪑 Set-Up
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Place a stuffed animal on a chair at 1B
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If possible, put a net behind the chair to stop stray throws
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If no net, move the setup closer to home plate or use padding
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A coach hits ground balls to shortstop or third base
🔁 How It Works
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One player fields a ground ball hit by the coach.
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She must field it cleanly—no bobbles, no boots.
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The player then makes a throw trying to knock the stuffed animal off the chair.
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Only throws from properly fielded balls count.
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Run the game for 5 minutes with a fast rotation.
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Keep track of how many hits the critter takes.
🏆 Scoring & Motivation
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Count total hits off the stuffed animal
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Post or announce the team record
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If the team beats the previous record... the coaches pick who runs (usually not themselves 😉)
💡 Coaching Tips
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Focus on good glove work first, then throw mechanics
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Encourage game-speed transitions with controlled throws
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Keep things moving fast—no standing around
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This drill is great for indoor or tight-space fielding days
🎯 Why We Love It
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Turns routine reps into target practice
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Boosts energy, focus, and throwing precision
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Builds team chemistry and brings fun into fundamentals
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Simple to set up—hard to stop playing
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Known among our players as “Guts” or “The Grounder Game,” this is one of the most high-energy and competitive drills we run at Peaches practice. It’s loud, intense, and packed with game-like pressure—all while teaching players how to track hard grounders, cut off angles, and support each other in the field.
🥎 Set-Up
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Divide the team into two groups
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Each team forms a line shoulder to shoulder, spaced about 3 feet apart
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Teams face each other from 40–60 feet apart
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Behind each player, set up goalposts about 2 feet apart using cones, buckets, balls, or even parents
🔁 How It Works
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One team starts with the ball.
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A player throws or rolls a hard ground ball toward any spot in the opposing line, trying to get it through a player’s goalposts.
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The ball must bounce before reaching the line to be valid.
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If the ball gets through a player’s goal untouched, that player is out.
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If the ball is caught on the fly (no bounce), the thrower is out.
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If a player fields the grounder but drops it, she stays in.
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Throws outside the goalposts or without a bounce have no effect.
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As players are eliminated, tighten the line and shrink the goalposts.
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The last team with players remaining wins.
📣 Extra Rules
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If there’s confusion about who missed a ball, the opposing team decides who’s out.
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Players are encouraged to charge balls aggressively—teammates behind can back them up.
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Smart throws are better than fast ones—teach them to find and hit the gaps.
💡 Why We Love It
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Trains reaction time, fielding angles, and defensive teamwork
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Keeps players moving, thinking, and communicating under pressure
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Turns fielding into a fun, competitive experience
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Encourages a supportive, high-energy environment
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The Pepper Game is a classic drill that sharpens players’ reaction time, fielding skills, and throwing accuracy—all in a fast-paced, fun setting. It’s perfect for warming up, improving hand-eye coordination, and developing quick decision-making on the field.
🥎 Set-Up
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A small group of players (3–5) stand a few feet away from a coach
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Coach has a bucket of balls ready for rapid hits or bunts
🔁 How It Works
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The coach hits or bunts the ball randomly to the players in no set order.
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Players react quickly, field the ball cleanly, and make a soft, accurate toss back to the coach.
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The coach immediately hits or bunts the ball again to keep the pace up.
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The drill focuses on speed and precision—players should aim to respond faster as the drill progresses.
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To vary it up, players can also take turns bunting the ball back to the coach, helping with bunting practice.
💡 Coaching Tips
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Encourage players to stay low, balanced, and ready before each hit.
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Emphasize clean fielding and quick, controlled tosses.
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Gradually increase the speed to challenge reactions and focus.
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Keep it fun—pepper drills are as much about rhythm and teamwork as skill.
🎯 Why We Love It
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Builds hand-eye coordination and quick reflexes
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Develops fielding fundamentals under pressure
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Great for warming up or bunting practice
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Fast-paced and engaging for players of all levels
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At Romeo Peaches practices, there’s that one game the team always begs for—the one with sprinting, teamwork, nonstop energy, and no time to catch your breath. We finally gave it a name: All the Way Home.
This drill feels like a game, but it builds defensive communication, quick reactions, hustle transitions, and a strong dose of team accountability. It’s chaotic in the best way—and players absolutely love it.
🥎 Set-Up
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Divide the team into 3 groups (great with 12+ players)
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One team in the outfield
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One team in the infield
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One team at bat
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Two coaches: One to pitch, one to catch
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If only one coach is available: pitch from behind a screen or use a tee, and play catcher after contact
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No bunting allowed
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Each batter gets 3 pitches to hit a fair ball
🔁 How It Works
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The batter gets up to the plate—3 swings max.
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Once she hits a fair ball, she runs all the bases—scoring only if she reaches home before the ball does.
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The team who touches the ball first (either infield or outfield) must:
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Field the ball cleanly
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Pass it under their legs, player-to-player, until it reaches the last teammate
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The last player in line makes a throw home
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A coach standing on home plate acts as catcher and can stretch, but must stay on the base to receive the throw.
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If the ball reaches the coach before the runner, that’s one out. Three outs and the teams rotate:
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Batting → Outfield
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Outfield → Infield
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Infield → Batting
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⚡ The Catch (Literally)
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The pitcher can start pitching as soon as the next batter is ready with a helmet on.
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If your team was just batting, you’d better hustle to the field, gloves in hand!
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Players quickly learn to help each other transition—grabbing gloves, lining up their best arms at the end, and staying alert.
💡 Coaching Tips
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Let players take ownership of who fields first, who throws last, and encourage cheering from the sidelines.
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Reinforce clean fielding, smart transitions, and accurate throws home.
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Start slow if needed—then let it build to full-speed chaos.
🎯 Why We Love It
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Teaches field awareness and teamwork under pressure
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Develops base running urgency and transition speed
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Fosters player leadership and communication
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Players love it. Coaches... well, prepare to sweat.
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This drill teaches pitchers proper alignment and balance by having them stride directly over a straight line (imaginary or chalked). The pitcher starts in her motion and focuses on driving her stride foot straight down the "power line" toward home plate. This builds muscle memory for staying on target and avoiding excessive rotation.
The pitcher begins in the “K” position—stride foot out, throwing arm up and glove arm forward. She then finishes her pitch from that position, focusing on arm whip and wrist snap. This isolates the lower half and strengthens mechanics in the upper body. It’s a great way to improve speed and control without full-body motion.
Have the pitcher stand about 6–12 inches away from a wall with her throwing arm closest to it. She completes full arm circles without touching the wall, helping to reinforce proper arm circle mechanics and eliminate any "chicken wing" or outward flaring. It’s excellent for promoting a tight, efficient arm path.
Pitchers kneel on their glove-side knee and perform wrist snaps toward a catcher or net. This isolates wrist and forearm mechanics, improving spin and movement. It's especially useful for developing drop balls, rise balls, and tight fastball rotation.
Starting from the mound, pitchers load on their back leg and focus solely on their push-off and stride without releasing the ball. Repeat this several times to develop leg strength, explosiveness, and consistency in the drive phase. Eventually, the ball is added for a complete pitch.
The pitcher stands about 5–10 feet from a net or catcher and focuses solely on snapping her wrist to throw the ball. The arm remains still from the elbow up, and only the wrist is used. This drill improves spin efficiency and sharpens control over the release point.
Without releasing the ball, the pitcher draws a continuous figure 8 with the ball using her full arm motion. This warm-up drill develops fluidity, rhythm, and helps pitchers feel the flow of their arm circle while maintaining a smooth tempo.
Replace the ball with a small hand towel. The pitcher performs her full motion and aims to whip the towel at a designated target. The goal is to hear a "snap" at the release zone. This builds whip, timing, and can be practiced indoors or in tight spaces without a catcher.
Mark where the pitcher’s stride foot should land using tape or a marker. During the drill, she pitches and checks whether her foot consistently lands on or near the target. It builds consistency, prevents overstriding or understriding, and improves balance through the motion.
This reverse sequencing drill helps pitchers refine mechanics by breaking down the pitch from the end back to the start. Begin in release position, then move backward into the arm whip, arm circle, and then full delivery. It engrains muscle memory and allows pitchers to focus on one movement at a time.
The pitcher alternates between fastballs and change-ups with no warning given to the catcher. This builds pitch deception and mental discipline. Focus is on maintaining arm speed while reducing ball speed to create an effective change-up.

Drill Library
Whether you're building confidence in beginners or fine-tuning seasoned players, our collection of drills is here to make your job easier—and way more fun. These resources are Peach-tested and coach-approved, designed to help you lead focused, upbeat practices that bring out the best in every player. Let's grow skills, hustle hard, and keep the love of the game front and center.
GAMES | PITCHING | HITTING | BASE RUNNING | OUTFIELD | INFIELD | CATCHERS
Purpose: Train catchers to stop balls in the dirt and keep them in front.
How to Do It:-
Catcher wears full gear and starts in a receiving stance.
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Coach throws or rolls balls that bounce in front of the plate.
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Catcher drops to knees, keeps chin down, chest forward, and glove centered between legs.
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Focus on softening the body to absorb the ball and keep it close.
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Purpose: Improve tracking and catching of foul pop-ups.
How to Do It:-
Coach tosses or hits pop-ups around home plate.
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Catcher removes their mask, locates the ball quickly, and uses footwork to position under it.
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Emphasize staying behind the ball and making the catch with two hands.
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Purpose: Build precision in throwing to bases.
How to Do It:-
Set up cones or targets at second and third base.
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Catcher receives a pitch and immediately throws to the designated target.
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Emphasize a quick, clean transfer and strong, accurate throws.
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Purpose: Teach subtle glove movements to make borderline pitches look like strikes.
How to Do It:-
Coach or pitcher throws pitches to different edges of the strike zone.
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Catcher receives and gently pulls the glove to the edge of the strike zone.
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Focus on soft hands and minimal movement.
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Purpose: Improve speed and efficiency in getting the ball out of the glove.
How to Do It:-
Catcher receives short tosses from the coach.
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As soon as the ball hits the glove, the catcher practices a rapid glove-to-hand transfer and mock throw.
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Repeat for reps, increasing speed while maintaining control.
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Purpose: Simulate blocking followed by retrieving the ball for a play.
How to Do It:-
Coach throws low balls intentionally in the dirt.
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Catcher blocks, pops up, finds the ball, and throws to a base or target.
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Add a timed element or base runner to increase pressure.
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Purpose: Strengthen arm action and balance for throws from a one-knee stance.
How to Do It:-
Catcher starts on one knee (usually right knee down for righties).
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Coach tosses the ball, and the catcher receives and throws to second or third.
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Focus on upper body mechanics, accuracy, and staying stable through the throw.
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Purpose: Increase agility and decision-making on bunts.
How to Do It:-
Place multiple balls at different angles around home plate.
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On "go," catcher charges one ball at a time, fields it cleanly, and simulates a throw to first.
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Rotate directions and challenge timing to build quick feet and control.
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Purpose: Sharpen reflexes for real-time game decisions.
How to Do It:-
Coach stands behind or to the side of the catcher.
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On a whistle or clap, catcher turns, receives a ball, or makes a throw based on coach’s call (e.g., “two!” means throw to second).
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Vary the cues to keep catcher alert and adaptable.
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Purpose: Build lateral quickness and blocking agility.
How to Do It:-
Catcher starts in stance and hops side to side (about 2-3 feet) on command.
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Add tennis balls or rolled balls for the catcher to block mid-movement.
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Reinforce staying low and landing in proper blocking position.
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Purpose:
Develop explosive first steps and reinforce full-speed effort out of the box and through first base.
How to Do It:
Players start in the batter’s box. On a coach’s signal or simulated hit, they sprint straight through first base, running past a cone 10 feet beyond the bag to reinforce proper follow-through and hustle.Purpose: Improve tracking and catching of foul pop-ups.
How to Do It:-
Coach tosses or hits pop-ups around home plate.
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Catcher removes their mask, locates the ball quickly, and uses footwork to position under it.
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Emphasize staying behind the ball and making the catch with two hands.
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Purpose:
Teach efficient, fast rounding of bases to maintain momentum and cut down distance.
How to Do It:
Set up cones 3–4 feet outside the corner of first and third base. Players simulate a hit and run a wide arc around the base, touching the inside corner with their left foot. Focus on balance, lean, and staying in stride.Purpose:
Build timing and awareness to take advantage of defensive gaps after a pitch.
How to Do It:
Runners take a normal lead. After the pitch, when the catcher casually returns the ball to the pitcher, the runner breaks for second. Vary return speed to force the runner to read cues.Purpose:
Improve reaction time and aggression on balls in the dirt, especially from second to third.
How to Do It:
Runner on second base reads real or tossed pitches in the dirt. If it bounces away or is mishandled, the runner breaks. Coach provides feedback on judgment and aggressiveness.Purpose:
Train players to read hits and make confident decisions to advance extra bases.
How to Do It:
Start a runner at first. On a coach-hit or tossed ball to the outfield, the runner advances to third. Emphasize picking up the third base coach and taking smart, aggressive angles around second.Purpose:
Teach players to correctly time their break on fly balls and trust the third base coach.
How to Do It:
Runner starts on third base. Coach or player hits a fly ball to the outfield. Runner waits, then explodes toward home as soon as the catch is made. Focus on timing and explosive takeoff.Purpose:
Ensure players can slide safely and effectively into bases to avoid tags and injuries.
How to Do It:
Use sliding mats or wet grass. Teach feet-first slide: start about 5–7 feet from the bag, tuck one leg under, and keep arms up. Emphasize timing, posture, and landing safely.Purpose:
Develop composure and smarts in rundown (pickle) situations to stay alive or advance teammates.
How to Do It:
Place a runner between two bases. Two fielders work to tag her out. Runner practices changing direction, reading throws, and escaping the rundown. Optionally add a trailing runner for a game-like pressure situation.Purpose:
Build instincts and decision-making when trying to score on hits from second base.
How to Do It:
Place a runner on second. Coach simulates a hit to the outfield. Runner reacts, takes a strong turn around third, and sprints through home. Reinforce quick reads, rounding third with speed, and listening to the base coach.
Purpose:
Help players understand where to make contact for inside, middle, and outside pitches.
How to Do It:
Set a tee in three positions: slightly in front (inside pitch), even with the plate (middle), and slightly behind (outside). Have players rotate through each, focusing on proper mechanics and contact point for each pitch location.Purpose:
Improve directional hitting and situational awareness.
How to Do It:
Coach tosses balls from behind a screen. Use cones or nets in left, center, and right field. Coach calls out a zone before each toss and the player aims for that area. Reinforces using the whole field and staying inside the ball.Purpose:
Teach hitters to adjust their swing based on pitch location.
How to Do It:
During front toss or BP, mix inside and outside pitches. Players must identify pitch location and respond with the correct swing timing and path—quick hands for inside, patience and extension for outside.Purpose:
Strengthen each hand independently and improve bat control.
How to Do It:
Using a tee or soft toss, hitters swing with only their bottom hand for a set, then only their top hand. Focus on control, balance, and follow-through. A one-hand bat or choke-up grip is recommended.Purpose:
Sharpen pitch selection and plate discipline.
How to Do It:
Coach tosses three pitches per round—some hittable, some not. Player must choose when to swing. Only solid, well-timed swings at good pitches count. Encourages focus and smart at-bats.
Purpose:
Train players to react quickly and correctly on fly balls hit over their head.
How to Do It:
Coach stands in front of the fielder and points left or right. Player immediately performs a drop step in that direction and sprints 3–5 steps back. Add fly balls to finish the rep once the footwork is consistent.Purpose:
Improve ability to track fly balls hit at angles, not directly at the fielder.
How to Do It:
Coach tosses or hits fly balls to left-center, right-center, or foul territory. Fielder works on adjusting their angle, maintaining eye contact with the ball, and running under control.Purpose:
Teach proper fielding and throwing technique on charging ground balls.
How to Do It:
Coach rolls ground balls to the outfielder. Player charges hard, fields with glove down and throws in one motion to a cutoff or target. Focus on clean pickups, quick footwork, and fast release.Purpose:
Help players learn how to approach and feel for the fence safely when tracking deep balls.
How to Do It:
Throw or hit deep fly balls near the fence. Players practice sprinting back, reaching an arm out to feel the wall, and timing their jump or pull-up safely. Emphasize awareness, not fear.Purpose:
Reinforce the crow hop for strong, accurate throws after a catch.
How to Do It:
Player starts 20–30 feet from a target. Coach tosses or hits a fly ball. After the catch, player immediately performs a crow hop and throws to a designated base or cutoff. Focus on mechanics and rhythm.Purpose:
Develop instinctive first steps and reads on contact.
How to Do It:
Coach hits or tosses balls with varying height, direction, and speed. Player must react on the crack of the bat without hesitation. Incorporate misreads to improve adjustment skills.Purpose:
Establish clear communication rules between outfielders and infielders.
How to Do It:
Simulate pop-ups between positions (e.g., shortstop and left fielder). Players call “Ball!” early and loudly. Reinforce that outfielders have priority. Practice collision prevention and trust.Purpose:
Train outfielders to catch balls in full stride and maintain control.
How to Do It:
Hit fly balls where the fielder must catch while running. Focus on glove positioning, staying in stride, and smooth transitions after the catch. Great for game-like movement.Purpose:
Improve fielding technique on ground balls to the glove side and backhand.
How to Do It:
Coach rolls balls slightly to the left or right of the fielder. Player fields them cleanly with appropriate glove angle and transitions to throwing position. Emphasize staying low and under control.Purpose:
Sharpen throwing accuracy and execution of proper relay technique.
How to Do It:
Outfielders throw to a cutoff player set up between the outfield and base. Emphasize alignment, calling “Cut!”, and hitting the relay in the chest. Vary throws to simulate urgency.
Purpose:
Train players to move their feet around the ball and field with good positioning.
How to Do It:
Set three cones in a triangle—center (ball), right (setup), left (follow-through). Players move through the triangle, field the ball in front, and finish with footwork toward the throw. Focus on foot movement and body control.Purpose:
Improve hand-eye coordination and glove control on tough hops.
How to Do It:
Coach kneels 15–20 feet away and bounces short hops to the infielder using tennis or softballs. Player stays low and works on “soft hands” and quick glove reactions.Purpose:
Develop ability to field to both glove side and backhand side.
How to Do It:
Coach alternates ground balls to the player’s left and right. Emphasize footwork into the ball, clean pickups, and transitioning to a throwing position.Purpose:
Simulate game-speed plays on slow rollers where a barehanded pickup is needed.
How to Do It:
Roll slow balls down the line. Player charges, barehands the ball mid-motion, and throws in one fluid action. Focus on timing and soft hand pickup.Purpose:
Teach middle infielders to make clean feeds to turn double plays.
How to Do It:
Set up a 2B/SS combo. Coach hits or rolls grounders to simulate double-play feeds. Players practice quick transfers, short, accurate flips, and footwork around the bag.Purpose:
Improve glove speed and fast transfers.
How to Do It:
Set up a small square (box) with cones. Player fields rapid-fire short ground balls within the space using quick taps from coach or partner. Can be done barehanded or with glove.Purpose:
Practice accurate throws while on the move—especially for shortstops and third basemen.
How to Do It:
Roll slow grounders to the side. Player charges, gathers the ball, and throws while moving across their body. Focus on footwork, throwing rhythm, and balance.Purpose:
Sharpen technique and speed for tagging sliding runners.
How to Do It:
Simulate throws from the outfield or catcher. Infielders receive the throw at a base and apply quick, low tags on an imaginary runner. Emphasize receiving low, sweeping efficiently, and maintaining control.Purpose:
Build muscle memory for moving side-to-side with quick, athletic steps.
How to Do It:
Coach hits or tosses a sequence of grounders left, right, and straight at the fielder. No throws—just field and reset. Reinforces staying low and moving feet into position before the ball arrives.Purpose:
Teach accurate glove flips for short-range tosses (e.g., 2B to SS double play).
How to Do It:
From close range, players practice flipping the ball out of their glove with wrist control and direction. Focus on accuracy, consistency, and communication between middle infielders.

LINE UP GENERATOR
Creating a fair, balanced Little League lineup doesn’t have to be a headache. This easy-to-use spreadsheet helps coaches evenly distribute playing time across positions and innings—while flagging errors like duplicate or missing assignments.
Highlights lineup mistakes in real time
Tracks infield, outfield, bench, and total innings per player
Flags unfair playtime with built-in checks
Supports up to 15 players
Includes printable game-day sheets for dugout and opponent
Get organized, save time, and focus on the game.
